Suggestion: Deployable items

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Suggestion: Deployable items

Post  Rosmy Sundr on Thu Sep 22, 2011 12:50 am

Some deployable items ideas specifically for melee NPC enemies (ie zombies).

Decoys: Anything from radios to firecrackers. when dropped, after a short delay they create a loud noise to lure or distract the zombie hordes. combine with dynamite to help "clear the streets". radio might be "triggerable" from a good distance, don't know if this is feasible though.

Mines: explosive pressure traps. when dropped, stepping on the same tile as the item triggers an explosion. needs a good trap skill or high perception to deploy or detect.

Caltrops: Sharp bits of junk metal, or specialized ninja traps. when dropped, stepping on the same tile as the item has a chance of inducing crippled legs, slowing down zombies... or unperceptive teammates

Sensors: As simple as cans on a string, or as technical as a laser array. When any critter gets close enough, an alert appears in your message screen. great for being certain a cleared room stays clear.

Blockade: a pile of junk "critter" with no attack and high xp (think weaponless turret) drop it in front of a door and the walking dead will have to punch their way through it (killing it) before they can enter.
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Re: Suggestion: Deployable items

Post  LagMaster on Thu Sep 22, 2011 12:16 pm

this game is fully co-op, so you must colaborate, the items that can turn against you are a no-no, but it looks good overhaul
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Re: Suggestion: Deployable items

Post  Rosmy Sundr on Thu Sep 22, 2011 10:55 pm

true, but should we get ride of the critical failure chance for grenades just because there's a possibility of hurting your teammates? Yes its survival-horror PvE, but powerful assets ought to have a risk of backfiring otherwise there's no fear, just a turkey shoot.
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Re: Suggestion: Deployable items

Post  Izual on Fri Sep 23, 2011 2:02 pm

Good idea, but to be honest it's already being partly implemented :smile: The building of these deployable items will be very long and it will require some help from the other players, which is why it will be a "cooperative building". :cool:

The blockades you mentioned will be sandbags, for example.
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