Starting Items With Tagged Skills.

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Starting Items With Tagged Skills.

Post  Overdose on Sun Jun 05, 2011 4:11 am

The title says it all. Think about it, the start of this game would be really hard, especially competing with other survivors to find loot and all. I'm not talking about starting with anything big, maybe a heavily damaged mauser and 1 clip for small guns.

The game needs this because the start missions would definately fail very early. A few 30 hp bluesuits running around fighting hordes of zombies?

The items could be a bit like this:
| Tagged Skill | Starting Item |
Small Guns: Mauser with 1 clip

Big Guns: Not Sure Yet

Energy Weapons: Laser Pistol no ammo

Unarmed: Nothing

Melee: Simple Knife

Throwing: 2 Molotovs/Frags or Throwing Knife

First Aid: 5 Healing Powders or A couple stimpacks

Doctor: Doctors Bag

Lock Pick: Lockpick set

Repair: Tool

Science: Not Sure Yet

Sneak: Leather Jacket

Barter: Not sure yet

Gambling: Not sure Yet

Outdoorsman: Leather Jacket

Speech: Not sure Yet.

Some of them might be a bit too over powered, but thats just a general Idea.
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Re: Starting Items With Tagged Skills.

Post  Izual on Sun Jun 05, 2011 8:02 am

No, I don't think we will see this. Simply because of weapons' rarity that I described in the last news. Having a weapon should remain something great, and it won't be like that if you're given one at the very beginning - which is also a good way to introduce exploits in SD :wink: Also, the horror dimension of the game would be reduced if you started with a weapon.
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Re: Starting Items With Tagged Skills.

Post  Amarok on Sun Jun 05, 2011 12:19 pm

Overdose wrote:The game needs this because the start missions would definately fail very early. A few 30 hp bluesuits running around fighting hordes of zombies?
We design this project with care. You won't face such situation at start... or only if you choice to run in. ^^
But keep in mind that your priority will be to survive, not to kill. Dont hope to have the capacity to be aggressiv during your first days.
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Re: Starting Items With Tagged Skills.

Post  Overdose on Mon Jun 06, 2011 6:52 am

Amarok wrote:
We design this project with care. You won't face such situation at start... or only if you choice to run in. ^^
But keep in mind that your priority will be to survive, not to kill. Dont hope to have the capacity to be aggressiv during your first days.

But isn't it game over when too many zombies spawn?
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Re: Starting Items With Tagged Skills.

Post  Izual on Mon Jun 06, 2011 8:57 am

And there won't be too many zombies in the first days :wink:
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