Suggestion: Deployable items
3 posters
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Suggestion: Deployable items
Some deployable items ideas specifically for melee NPC enemies (ie zombies).
Decoys: Anything from radios to firecrackers. when dropped, after a short delay they create a loud noise to lure or distract the zombie hordes. combine with dynamite to help "clear the streets". radio might be "triggerable" from a good distance, don't know if this is feasible though.
Mines: explosive pressure traps. when dropped, stepping on the same tile as the item triggers an explosion. needs a good trap skill or high perception to deploy or detect.
Caltrops: Sharp bits of junk metal, or specialized ninja traps. when dropped, stepping on the same tile as the item has a chance of inducing crippled legs, slowing down zombies... or unperceptive teammates
Sensors: As simple as cans on a string, or as technical as a laser array. When any critter gets close enough, an alert appears in your message screen. great for being certain a cleared room stays clear.
Blockade: a pile of junk "critter" with no attack and high xp (think weaponless turret) drop it in front of a door and the walking dead will have to punch their way through it (killing it) before they can enter.
Decoys: Anything from radios to firecrackers. when dropped, after a short delay they create a loud noise to lure or distract the zombie hordes. combine with dynamite to help "clear the streets". radio might be "triggerable" from a good distance, don't know if this is feasible though.
Mines: explosive pressure traps. when dropped, stepping on the same tile as the item triggers an explosion. needs a good trap skill or high perception to deploy or detect.
Caltrops: Sharp bits of junk metal, or specialized ninja traps. when dropped, stepping on the same tile as the item has a chance of inducing crippled legs, slowing down zombies... or unperceptive teammates
Sensors: As simple as cans on a string, or as technical as a laser array. When any critter gets close enough, an alert appears in your message screen. great for being certain a cleared room stays clear.
Blockade: a pile of junk "critter" with no attack and high xp (think weaponless turret) drop it in front of a door and the walking dead will have to punch their way through it (killing it) before they can enter.
Rosmy Sundr- Caveling
- Posts : 23
Join date : 2011-06-04
Re: Suggestion: Deployable items
this game is fully co-op, so you must colaborate, the items that can turn against you are a no-no, but it looks good overhaul
LagMaster- Caveling
- Posts : 41
Join date : 2011-06-02
Re: Suggestion: Deployable items
true, but should we get ride of the critical failure chance for grenades just because there's a possibility of hurting your teammates? Yes its survival-horror PvE, but powerful assets ought to have a risk of backfiring otherwise there's no fear, just a turkey shoot.
Rosmy Sundr- Caveling
- Posts : 23
Join date : 2011-06-04
Re: Suggestion: Deployable items
Good idea, but to be honest it's already being partly implemented The building of these deployable items will be very long and it will require some help from the other players, which is why it will be a "cooperative building".
The blockades you mentioned will be sandbags, for example.
The blockades you mentioned will be sandbags, for example.
Izual- Developer
- Posts : 295
Join date : 2011-04-20
Location : France
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