Surface Dwellers
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Post  TankForYou Thu Apr 28, 2011 5:29 am

So when i saw this mod i was like O.O
But I have some questions..First one is we´ll be starting at that Gravediggers central?
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Post  Izual Thu Apr 28, 2011 11:55 am

Hello Tank :-)

Yes, you were left for dead in the ruins on the Surface and the Gravediggers found you and took you to their headquarters. That's one more recruit for them! The game will start when you awake in their underground headquarters for the first time.
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Post  TankForYou Thu Apr 28, 2011 12:41 pm

I think I just get obsessed by this game!I hope that you´ll be successful.
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Post  Izual Thu Apr 28, 2011 12:52 pm

TankForYou wrote:I think I just get obsessed by this game!
i'm glad you did! :D

TankForYou wrote:I hope that you´ll be successful.
Few people told me the same on IRC and doubted that we'd succeed. I told them I hadn't worked more than 200 hours on this (and I'm not even talking about Amarok!) to abandon this project.
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Post  TankForYou Thu Apr 28, 2011 1:01 pm

Few people told me the same on IRC and doubted that we'd succeed. I told them I hadn't worked more than 200 hours on this (and I'm not even talking about Amarok!) to abandon this project.
Hehe,okey.
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Post  TankForYou Sat Apr 30, 2011 9:43 am

Another question is...There will be only low-tech stuff?Or even gausses or similar stuff.(In my opinion hi-tech stuff will only ruin this mod)
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Post  Izual Sat Apr 30, 2011 11:22 am

TankForYou wrote:Another question is...There will be only low-tech stuff?Or even gausses or similar stuff.(In my opinion hi-tech stuff will only ruin this mod)

There will be a huge thrad posted about it in news after we made the map and the game balance (In a few weeks, then). In short, small guns will be very important and I'm not sure even the H&K P90C will make its way into the game. Only a few big guns will be available, but they will be very important as "support weapons". Energy weapons will be rare and their ammo scarce.
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Post  Amarok Tue May 03, 2011 10:10 am

Thanx for your support, Tank.

About this project success, it probably has the best chance to be for some basic reasons.
The major is that SD has been well thinked.
We start with a manageable sized area and with a good technical overview of what we can do or not.
Most of the projects failed because their dev aimed to high, here it's not the case. :;):
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Post  TankForYou Tue May 03, 2011 1:10 pm

Amarok wrote:Thanx for your support, Tank.

About this project success, it probably has the best chance to be for some basic reasons.
The major is that SD has been well thinked.
We start with a manageable sized area and with a good technical overview of what we can do or not.
Most of the projects failed because their dev aimed to high, here it's not the case. :;):
I hope you´re right!
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Post  TankForYou Sat May 14, 2011 6:33 am

Another question for you : Is there or will be there concept of tents of prive rooms for survivors?
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Post  Izual Sat May 14, 2011 7:46 am

No. There is no need for it, as players won't even have to access worldmap.
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Post  Overdose Wed Jun 01, 2011 12:21 pm

Izual wrote:
TankForYou wrote:Another question is...There will be only low-tech stuff?Or even gausses or similar stuff.(In my opinion hi-tech stuff will only ruin this mod)

There will be a huge thrad posted about it in news after we made the map and the game balance (In a few weeks, then). In short, small guns will be very important and I'm not sure even the H&K P90C will make its way into the game. Only a few big guns will be available, but they will be very important as "support weapons". Energy weapons will be rare and their ammo scarce.

Ah, Nice. Makes me even happier, at last there will be no over powered weapons ingame.
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Post  LagMaster Thu Jun 02, 2011 3:32 pm

hmm, probably when there will be more areas(like abandoned vault or abandoned military base) we will have access to better weapons

anyway, there shoud be some weapon restrictions(like in 2238's Hinkley arena) for certan maps or dificultys.

anyway, i see this mood like the bastard kid of FOnline and Killing Floor with Dead Frontier as the godfather(well, you know what i mean)
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Post  Nick Thu Jun 16, 2011 9:23 am

Or we should do more maps with different weapons or armors and more criters to atack
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Post  Amarok Thu Jun 16, 2011 11:05 am

All suggestions about map are for far later Nick.
Surface Dwellers will grow slowly, map by map. Ashtown would have the longuest life as we will not build another untill all our features will be fully polished.
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Post  Shangalar Thu Jun 16, 2011 1:18 pm

Overdose wrote:
Izual wrote:
TankForYou wrote:Another question is...There will be only low-tech stuff?Or even gausses or similar stuff.(In my opinion hi-tech stuff will only ruin this mod)

There will be a huge thrad posted about it in news after we made the map and the game balance (In a few weeks, then). In short, small guns will be very important and I'm not sure even the H&K P90C will make its way into the game. Only a few big guns will be available, but they will be very important as "support weapons". Energy weapons will be rare and their ammo scarce.

Ah, Nice. Makes me even happier, at last there will be no over powered weapons ingame.

IMHO, the most weapons types the game offers, the best it is. But with the weapons' rework, even the gauss can receive disadvantages which make it useful but not overpowered.
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Post  Izual Thu Jun 16, 2011 2:09 pm

For now I don't feel comfortable with the gauss, the YK42B and the miniguns. However, you're right when you say that the more weapons there are, the better. That's why when we remove one weapon from the game (for example, Gauss pistol) we add eventually (maybe not so soon) we also add another weapon, that fits Surface Dwellers more. For example to replace the miniguns that were scrapped, it's safe to asssume we'll add some light support weapons (M60/LSW clones). Talking about the Big Guns, I also plan to add a grenade launcher (that will have a weaker copy as a SG weapon).
So don't be afraid if we scrap some weapons, because there will be new ones :smile:
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Post  Shangalar Thu Jun 16, 2011 2:21 pm

Even if this game doesnt try to fit to Fallout's lore, it would be fun to preserve some aspect of the original game, and funny weapons are part of it. I see that you are trying to make the game more realistic, will that point of view be adapted to the whole game ?
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Post  Izual Thu Jun 16, 2011 3:03 pm

As realistic as a zombie-apocalypse game can be :mrgreen: Humor of Fallout is very important and I tried to keep it in the dialogues I wrote. However, when it comes to general game balance and combat system, I can't let humor modify my vision of the game. It's not about being realistic, but about common sense - I can't really imagine a survival-horror game where you have a minigun. We want weapons to be very important for the atmosphere of the game, so they will inherit as few Fallout elements as possible.
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Post  Amarok Thu Jun 16, 2011 3:13 pm

Combat system as weapon modifications will grow during Beta stage.
Currently, I dont know exactly how far we can touch it. With time and feelback we will see on other map what kind of weapon can be used. So dont hope to find a gauss in Ashtown... :cool:
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Post  Kroktil Thu Jun 16, 2011 3:27 pm

Anyway, shooting a zombie with a gauss will only make a perfectly healed 1 inch hole in him, not slowing it at all :mrgreen:
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Post  LagMaster Thu Jun 16, 2011 5:38 pm

well, in this case let's move up to CBT1!!!
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Post  Amarok Thu Jun 16, 2011 6:07 pm

hehe... You make a point here, Kroktil ^^
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Post  Izual Thu Jun 16, 2011 7:34 pm

Flamethrower pistol anyone? :mrgreen:
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Post  Harald Thu Jun 16, 2011 8:18 pm

Izual wrote:Flamethrower pistol anyone? :mrgreen:
I see you have played Fallout Tactics :laughs:
Meh, who needs all that $#!T, we need to have Bozar - 1 shot should make the zombie's head pop like it never was there :mrgreen:

Okay, jokes aside, back to serious stuff. :glasses:
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