Question about start
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LagMaster
Overdose
Amarok
Izual
TankForYou
9 posters
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Question about start
So when i saw this mod i was like O.O
But I have some questions..First one is we´ll be starting at that Gravediggers central?
But I have some questions..First one is we´ll be starting at that Gravediggers central?
TankForYou- Caveling
- Posts : 10
Join date : 2011-04-28
Re: Question about start
Hello Tank :-)
Yes, you were left for dead in the ruins on the Surface and the Gravediggers found you and took you to their headquarters. That's one more recruit for them! The game will start when you awake in their underground headquarters for the first time.
Yes, you were left for dead in the ruins on the Surface and the Gravediggers found you and took you to their headquarters. That's one more recruit for them! The game will start when you awake in their underground headquarters for the first time.
Izual- Developer
- Posts : 295
Join date : 2011-04-20
Location : France
Re: Question about start
I think I just get obsessed by this game!I hope that you´ll be successful.
TankForYou- Caveling
- Posts : 10
Join date : 2011-04-28
Re: Question about start
i'm glad you did! :DTankForYou wrote:I think I just get obsessed by this game!
Few people told me the same on IRC and doubted that we'd succeed. I told them I hadn't worked more than 200 hours on this (and I'm not even talking about Amarok!) to abandon this project.TankForYou wrote:I hope that you´ll be successful.
Izual- Developer
- Posts : 295
Join date : 2011-04-20
Location : France
Re: Question about start
Hehe,okey.Few people told me the same on IRC and doubted that we'd succeed. I told them I hadn't worked more than 200 hours on this (and I'm not even talking about Amarok!) to abandon this project.
TankForYou- Caveling
- Posts : 10
Join date : 2011-04-28
Re: Question about start
Another question is...There will be only low-tech stuff?Or even gausses or similar stuff.(In my opinion hi-tech stuff will only ruin this mod)
TankForYou- Caveling
- Posts : 10
Join date : 2011-04-28
Re: Question about start
TankForYou wrote:Another question is...There will be only low-tech stuff?Or even gausses or similar stuff.(In my opinion hi-tech stuff will only ruin this mod)
There will be a huge thrad posted about it in news after we made the map and the game balance (In a few weeks, then). In short, small guns will be very important and I'm not sure even the H&K P90C will make its way into the game. Only a few big guns will be available, but they will be very important as "support weapons". Energy weapons will be rare and their ammo scarce.
Izual- Developer
- Posts : 295
Join date : 2011-04-20
Location : France
Re: Question about start
Thanx for your support, Tank.
About this project success, it probably has the best chance to be for some basic reasons.
The major is that SD has been well thinked.
We start with a manageable sized area and with a good technical overview of what we can do or not.
Most of the projects failed because their dev aimed to high, here it's not the case. :;):
About this project success, it probably has the best chance to be for some basic reasons.
The major is that SD has been well thinked.
We start with a manageable sized area and with a good technical overview of what we can do or not.
Most of the projects failed because their dev aimed to high, here it's not the case. :;):
Amarok- Developer
- Posts : 234
Join date : 2011-04-25
Location : FR-38
Re: Question about start
I hope you´re right!Amarok wrote:Thanx for your support, Tank.
About this project success, it probably has the best chance to be for some basic reasons.
The major is that SD has been well thinked.
We start with a manageable sized area and with a good technical overview of what we can do or not.
Most of the projects failed because their dev aimed to high, here it's not the case. :;):
TankForYou- Caveling
- Posts : 10
Join date : 2011-04-28
Re: Question about start
Another question for you : Is there or will be there concept of tents of prive rooms for survivors?
TankForYou- Caveling
- Posts : 10
Join date : 2011-04-28
Re: Question about start
No. There is no need for it, as players won't even have to access worldmap.
Izual- Developer
- Posts : 295
Join date : 2011-04-20
Location : France
Re: Question about start
Izual wrote:TankForYou wrote:Another question is...There will be only low-tech stuff?Or even gausses or similar stuff.(In my opinion hi-tech stuff will only ruin this mod)
There will be a huge thrad posted about it in news after we made the map and the game balance (In a few weeks, then). In short, small guns will be very important and I'm not sure even the H&K P90C will make its way into the game. Only a few big guns will be available, but they will be very important as "support weapons". Energy weapons will be rare and their ammo scarce.
Ah, Nice. Makes me even happier, at last there will be no over powered weapons ingame.
Overdose- Caveling
- Posts : 11
Join date : 2011-05-24
Re: Question about start
hmm, probably when there will be more areas(like abandoned vault or abandoned military base) we will have access to better weapons
anyway, there shoud be some weapon restrictions(like in 2238's Hinkley arena) for certan maps or dificultys.
anyway, i see this mood like the bastard kid of FOnline and Killing Floor with Dead Frontier as the godfather(well, you know what i mean)
anyway, there shoud be some weapon restrictions(like in 2238's Hinkley arena) for certan maps or dificultys.
anyway, i see this mood like the bastard kid of FOnline and Killing Floor with Dead Frontier as the godfather(well, you know what i mean)
LagMaster- Caveling
- Posts : 41
Join date : 2011-06-02
Re: Question about start
Or we should do more maps with different weapons or armors and more criters to atack
Nick- Caveling
- Posts : 5
Join date : 2011-06-03
Re: Question about start
All suggestions about map are for far later Nick.
Surface Dwellers will grow slowly, map by map. Ashtown would have the longuest life as we will not build another untill all our features will be fully polished.
Surface Dwellers will grow slowly, map by map. Ashtown would have the longuest life as we will not build another untill all our features will be fully polished.
Amarok- Developer
- Posts : 234
Join date : 2011-04-25
Location : FR-38
Re: Question about start
Overdose wrote:Izual wrote:TankForYou wrote:Another question is...There will be only low-tech stuff?Or even gausses or similar stuff.(In my opinion hi-tech stuff will only ruin this mod)
There will be a huge thrad posted about it in news after we made the map and the game balance (In a few weeks, then). In short, small guns will be very important and I'm not sure even the H&K P90C will make its way into the game. Only a few big guns will be available, but they will be very important as "support weapons". Energy weapons will be rare and their ammo scarce.
Ah, Nice. Makes me even happier, at last there will be no over powered weapons ingame.
IMHO, the most weapons types the game offers, the best it is. But with the weapons' rework, even the gauss can receive disadvantages which make it useful but not overpowered.
Shangalar- Caveling
- Posts : 13
Join date : 2011-04-26
Re: Question about start
For now I don't feel comfortable with the gauss, the YK42B and the miniguns. However, you're right when you say that the more weapons there are, the better. That's why when we remove one weapon from the game (for example, Gauss pistol) we add eventually (maybe not so soon) we also add another weapon, that fits Surface Dwellers more. For example to replace the miniguns that were scrapped, it's safe to asssume we'll add some light support weapons (M60/LSW clones). Talking about the Big Guns, I also plan to add a grenade launcher (that will have a weaker copy as a SG weapon).
So don't be afraid if we scrap some weapons, because there will be new ones
So don't be afraid if we scrap some weapons, because there will be new ones
Izual- Developer
- Posts : 295
Join date : 2011-04-20
Location : France
Re: Question about start
Even if this game doesnt try to fit to Fallout's lore, it would be fun to preserve some aspect of the original game, and funny weapons are part of it. I see that you are trying to make the game more realistic, will that point of view be adapted to the whole game ?
Shangalar- Caveling
- Posts : 13
Join date : 2011-04-26
Re: Question about start
As realistic as a zombie-apocalypse game can be Humor of Fallout is very important and I tried to keep it in the dialogues I wrote. However, when it comes to general game balance and combat system, I can't let humor modify my vision of the game. It's not about being realistic, but about common sense - I can't really imagine a survival-horror game where you have a minigun. We want weapons to be very important for the atmosphere of the game, so they will inherit as few Fallout elements as possible.
Izual- Developer
- Posts : 295
Join date : 2011-04-20
Location : France
Re: Question about start
Combat system as weapon modifications will grow during Beta stage.
Currently, I dont know exactly how far we can touch it. With time and feelback we will see on other map what kind of weapon can be used. So dont hope to find a gauss in Ashtown...
Currently, I dont know exactly how far we can touch it. With time and feelback we will see on other map what kind of weapon can be used. So dont hope to find a gauss in Ashtown...
Amarok- Developer
- Posts : 234
Join date : 2011-04-25
Location : FR-38
Re: Question about start
Anyway, shooting a zombie with a gauss will only make a perfectly healed 1 inch hole in him, not slowing it at all
Kroktil- Dialog writer
- Posts : 16
Join date : 2011-05-30
Re: Question about start
well, in this case let's move up to CBT1!!!
LagMaster- Caveling
- Posts : 41
Join date : 2011-06-02
Re: Question about start
hehe... You make a point here, Kroktil ^^
Amarok- Developer
- Posts : 234
Join date : 2011-04-25
Location : FR-38
Re: Question about start
Flamethrower pistol anyone?
Izual- Developer
- Posts : 295
Join date : 2011-04-20
Location : France
Re: Question about start
I see you have played Fallout TacticsIzual wrote:Flamethrower pistol anyone?
Meh, who needs all that $#!T, we need to have Bozar - 1 shot should make the zombie's head pop like it never was there
Okay, jokes aside, back to serious stuff.
Harald- Caveling
- Posts : 26
Join date : 2011-05-18
Location : Latvia, Jurmala
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